Odamex
Setting the Standard in Multiplayer Doom
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- v -
V_ColorFill :
v_draw.cpp
,
v_video.h
V_ColorMap :
v_video.h
,
v_draw.cpp
V_Palette :
v_draw.cpp
,
v_video.h
validcount :
r_main.h
,
r_main.cpp
version :
cl_main.cpp
VersionString :
c_console.cpp
vertexes :
p_setup.cpp
,
r_state.h
vidactive :
c_console.cpp
VideoMenu :
m_options.cpp
viewactive :
g_game.cpp
,
doomstat.h
,
g_game.cpp
viewangle :
r_main.cpp
,
r_state.h
,
r_main.cpp
viewangleoffset :
r_main.cpp
,
doomstat.h
,
r_main.cpp
viewangletox :
r_main.cpp
,
r_state.h
,
r_main.cpp
viewcos :
r_main.cpp
,
r_main.h
viewheight :
r_draw.cpp
,
doomstat.h
,
r_main.h
,
r_state.h
viewimage :
r_draw.cpp
viewsin :
r_main.h
,
r_main.cpp
viewwidth :
r_draw.cpp
,
doomstat.h
,
r_state.h
,
r_main.h
viewwindowx :
r_draw.cpp
,
doomstat.h
,
r_main.h
viewwindowy :
r_main.h
,
r_draw.cpp
,
doomstat.h
viewx :
r_main.cpp
,
r_state.h
,
r_main.cpp
viewy :
r_main.cpp
,
r_state.h
,
r_main.cpp
viewz :
r_main.cpp
,
r_state.h
,
r_main.cpp
vileobj :
p_enemy.cpp
viletryx :
p_enemy.cpp
viletryy :
p_enemy.cpp
vissprite_p :
r_things.h
,
r_things.cpp
vissprites :
r_things.cpp
,
r_things.h
vol :
s_sound.cpp
vsprsortedhead :
r_things.h
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