Odamex
Setting the Standard in Multiplayer Doom
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- r -
r :
gameborder_t
radius :
AActor
,
mobjinfo_t
raisestate :
mobjinfo_t
rate :
player_s::client_t
reactiontime :
AActor
,
mobjinfo_t
readpos :
buf_t
readystate :
weaponinfo_s
readyweapon :
player_s
real_origin :
player_s
real_velocity :
player_s
Reason :
BanEntry_t
refcount :
txt_callback_table_s
refire :
player_s
RefNum :
FThinkerCollection
refresh :
agOdalaunch::ODA_ButtonBox
refreshall :
agOdalaunch::ODA_ButtonBox
reliable_bps :
player_s::client_t
reliablebuf :
player_s::client_t
relpackets :
player_s::client_t
remoteHost :
PortMapping
res1 :
menuitem_s
res2 :
menuitem_s
res3 :
menuitem_s
reserved :
CUSTOM_LAUNCH_DATA
respawn_time :
player_s
response :
ServerBase
Response :
ServerInfo_t
response :
agOdalaunch::ServerBase
Response :
agOdalaunch::ServerInfo_t
rMutex :
agOdalaunch::ThreadArg_t
rndindex :
AActor
rngseed :
zdemoheader_s
roll :
usercmd_s
,
AActor
rotate :
spriteframe_s
routine :
oldmenuitem_t
,
oldmenu_s
rover :
memzone_t
rowoffset :
side_s
,
mapsidedef_t
running :
agOdalaunch::ThreadArg_t
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