Odamex
Setting the Standard in Multiplayer Doom
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- l -
l :
gameborder_t
,
lzo_align_t
label :
txt_button_s
,
txt_separator_s
,
txt_window_action_s
,
txt_checkbox_s
,
menuitem_s
,
txt_label_s
,
txt_radiobutton_s
lanaddr :
UPnPObject
last :
cliprange_t
last_received :
player_s
,
player_s::client_t
last_sequence :
player_s::client_t
lastclientcmdtic :
player_s::client_t
lastcmdtic :
player_s::client_t
lastdrawn :
anim_t
lastenemy :
AActor
lastlook :
AActor
LastMessage :
player_s
lastOn :
menu_s
,
oldmenu_s
launch :
agOdalaunch::ODA_ButtonBox
launchercfg_s :
dlgMain
launchInsertedMedia :
CUSTOM_LAUNCH_DATA
layout :
txt_widget_class_s
leaseTime :
PortMapping
len :
event
Length :
_STRING
length :
post_s
,
sfxinfo_struct
Length :
agOdalaunch::_STRING
level :
IGDdatas
level_name :
level_info_s
,
level_pwad_info_s
,
level_locals_s
levelnum :
level_locals_s
,
level_info_s
,
level_pwad_info_s
lfunc :
menuitem_s
light :
drawseg_s
lightingdata :
sector_s
lightlevel :
sector_s
,
visplane_s
,
mapsector_t
lightstep :
drawseg_s
line :
intercept_t
linecount :
sector_s
linedef :
seg_s
,
mapseg_t
linenum :
side_s
lines :
txt_label_s
,
sector_s
lineSide :
DLevelScript
link :
sfxinfo_struct
list :
callback_data_t
lname0 :
wbstartstruct_s
lname1 :
wbstartstruct_s
lo :
CPSProcessSerNum
loc :
anim_t
locals :
DLevelScript
loop :
channel_t
looping :
sfxinfo_struct
lucency :
line_s
lump :
spriteframe_s
lumpnum :
sfxinfo_struct
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