Odamex
Setting the Standard in Multiplayer Doom
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- b -
b :
fline_t
,
mline_t
,
gameborder_t
,
menuitem_s
backpack :
player_s
backsector :
line_s
,
seg_s
base_ceiling_angle :
sector_s
base_ceiling_yoffs :
sector_s
base_floor_angle :
sector_s
base_floor_yoffs :
sector_s
basecolors :
palette_s
basePage :
gameinfo_t
basepic :
anim_t
basepriority :
channel_t
bbox :
mapnode_t
,
line_s
,
FPolyObj
,
node_s
behavior :
level_locals_s
bgcolor :
txt_label_s
BGItemAlternator :
LstOdaSrvDetails
bits :
SDLVideo::vidMode_t
bl :
gameborder_t
blockbox :
sector_s
blocklist :
memzone_t
bnext :
AActor
bob :
player_s
bonuscount :
player_s
border :
gameinfo_t
borderFlat :
gameinfo_t
Both :
plat_pred_t
bottom :
visplane_s
bottommap :
sector_s
bottomtexture :
side_s
,
mapsidedef_t
bp :
lzo_align_t
bprev :
AActor
br :
gameborder_t
bsilheight :
drawseg_s
buf :
md5_state_s
,
_MEMFILE
,
download_s
Buffer :
_STRING
buffer :
txt_spincontrol_s
,
txt_inputbox_s
,
UPNPDev
Buffer :
agOdalaunch::_STRING
buflen :
_MEMFILE
builtin :
gamestring_s
buttonbox :
agOdalaunch::ODA_ButtonBox
buttons :
usercmd_s
Generated on Sun May 8 2011 12:53:20 for Odamex by
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