Odamex
Setting the Standard in Multiplayer Doom
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- f -
f :
txt_spincontrol_s
face :
playerskin_s
fade :
dyncolormap_s
,
particle_s
fadetable :
level_pwad_info_s
fadeto :
level_pwad_info_s
,
level_locals_s
fgcolor :
txt_label_s
filename :
download_s
filepos :
filelump_t
finaleflat :
cluster_info_s
finaleFlat :
gameinfo_t
finaleMusic :
gameinfo_t
finalePage1 :
gameinfo_t
finalePage2 :
gameinfo_t
finalePage3 :
gameinfo_t
first :
cliprange_t
,
IGDdatas
firstid :
line_s
firstline :
subsector_s
firstseg :
mapsubsector_t
firsttag :
sector_s
fixedcolormap :
player_s
flagger :
flagdata
flagint :
menuitem_s
flaglocated :
flagdata
flagmask :
menuitem_s
flags :
maplinedef2_t
,
MapThing
,
level_info_s
,
level_pwad_info_s
,
level_locals_s
,
cluster_info_s
,
gameinfo_t
,
mobjinfo_t
,
xlat_t
,
line_s
,
palette_s
,
AActor
,
gitem_s
,
player_s
,
maplinedef_t
flags2 :
AActor
,
mobjinfo_t
flashstate :
weaponinfo_s
flip :
spriteframe_s
Floor :
plat_pred_t
floor_angle :
sector_s
floor_xoffs :
sector_s
floor_xscale :
sector_s
floor_yoffs :
sector_s
floor_yscale :
sector_s
floorcolormap :
sector_s
floordata :
sector_s
floorheight :
sector_s
,
plat_pred_t
,
mapsector_t
floorlightsec :
sector_s
floorpic :
mapsector_t
,
sector_s
floorz :
AActor
forwardmove :
usercmd_s
found_items :
level_locals_s
found_secrets :
level_locals_s
fov :
player_s
frac :
intercept_t
fragcount :
wbplayerstruct_s
,
player_s
Frags :
Player_t
,
agOdalaunch::Player_t
frame :
state_t
,
AActor
framepic :
anim_t
frequency :
sfxinfo_struct
friction :
sector_s
frontsector :
seg_s
,
line_s
func :
txt_callback_t
,
CodePtr
funcPtr :
agOdalaunch::ThreadArg_t
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