Here is a list of all struct and union fields with links to the structures/unions they belong to:
- b -
- b
: fline_t
, mline_t
, gameborder_t
, menuitem_s
- backpack
: player_s
- backsector
: line_s
, seg_s
- BadRead()
: agOdalaunch::BufferedSocket
, BufferedSocket
- BadWrite()
: agOdalaunch::BufferedSocket
, BufferedSocket
- base_ceiling_angle
: sector_s
- base_ceiling_yoffs
: sector_s
- base_floor_angle
: sector_s
- base_floor_yoffs
: sector_s
- basecolors
: palette_s
- basePage
: gameinfo_t
- basepic
: anim_t
- basepriority
: channel_t
- bbox
: mapnode_t
, line_s
, FPolyObj
, node_s
- BeginFrame()
: DObject
- behavior
: level_locals_s
- bgcolor
: txt_label_s
- BGItemAlternator
: LstOdaSrvDetails
- bits
: SDLVideo::vidMode_t
- bl
: gameborder_t
- Blit()
: IVideo
, SDLVideo
- blockbox
: sector_s
- blocklist
: memzone_t
- bnext
: AActor
- bob
: player_s
- bonuscount
: player_s
- border
: gameinfo_t
- borderFlat
: gameinfo_t
- Both
: plat_pred_t
- bottom
: visplane_s
- bottommap
: sector_s
- bottomtexture
: side_s
, mapsidedef_t
- bp
: lzo_align_t
- bp_vm_uni_cmp()
: SDLVideo
- bprev
: AActor
- br
: gameborder_t
- bsilheight
: drawseg_s
- buf
: download_s
, _MEMFILE
, md5_state_s
- buf_t()
: buf_t
- buffer
: UPNPDev
- Buffer
: agOdalaunch::_STRING
, _STRING
- buffer
: txt_inputbox_s
, txt_spincontrol_s
- BufferedSocket()
: BufferedSocket
, agOdalaunch::BufferedSocket
- buflen
: _MEMFILE
- builtin
: gamestring_s
- BUTTON_Bottom
: DActiveButton
- BUTTON_Middle
: DActiveButton
- BUTTON_Nowhere
: DActiveButton
- BUTTON_Top
: DActiveButton
- buttonbox
: agOdalaunch::ODA_ButtonBox
- buttons
: usercmd_s
- BytesLeftToRead()
: buf_t
- BytesRead()
: buf_t