Here is a list of all struct and union fields with links to the structures/unions they belong to:
- n -
- n
: st_percent_s
, eventlist
- nalloc
: lzo_callback_t
- name
: castinfo_t
, sndseq_t
, texture_t
- Name
: TypeInfo
, Cvar_t
- name
: playerskin_s
- Name
: Wad_t
, Team_t
- name
: ActionBits
, sfxinfo_struct
- Name
: Player_t
, ServerInfo_t
- name
: palette_s
- Name
: CvarField_t
- name
: value_s
, CodePtr
, palette_s
, gamewadinfo_t
, Key
, filelump_t
, lumpinfo_s
, oldmenuitem_t
, player_s::client_t::download_t
, NameValue
, protocol_t
, maptexture_t
, cvar_t
- Name
: agOdalaunch::Cvar_t
- name
: hexenseq_t
, gamestring_s
- Name
: agOdalaunch::Wad_t
, agOdalaunch::Team_t
- name
: mobjinfo_t
- Name
: agOdalaunch::Player_t
, agOdalaunch::ServerInfo_t
- name1
: switchlist_t
- name2
: switchlist_t
- nameint
: palette_s
- namelist
: findstate_t
- namespc
: playerskin_s
, lumpinfo_s
- nanims
: anim_t
- netbuf
: player_s::client_t
- netcmds
: player_s
- netid
: AActor
- NetIDHandler()
: NetIDHandler
- netname
: userinfo_s
- Newer
: History
- newmenu
: menustack_t
- newPalette
: SDLVideo
- newspecial
: xlat_t
- next
: particle_s
, sfxinfo_struct
, palette_s
, dyncolormap_s
, lumpinfo_s
, memblock_s
, txt_cliparea_s
- Next()
: TThinkerIterator< T >
- next
: texture_t
, visplane_s
, polyspawns_s
, SDLVideo::cChain
, wbstartstruct_s
, DLevelScript
, acsdefered_s
- Next()
: FThinkerIterator
- next
: linelist_t
, polyblock_s
- next_offset
: player_s::client_t::download_t
- NextByte()
: buf_t
- nextid
: line_s
- nextmap
: level_info_s
, level_locals_s
, level_pwad_info_s
- NextMode()
: IVideo
, SDLVideo
- nextsec
: sector_s
- nextstate
: state_t
- nexttag
: sector_s
- nexttic
: anim_t
- nfree
: lzo_callback_t
- normal
: sfxinfo_struct
- nprogress
: lzo_callback_t
- NullServer
: dlgMain
- num
: linelist_t
, st_number_s
- num_callbacks
: txt_callback_table_s
- num_values
: txt_dropdown_list_s
- num_widgets
: txt_table_s
- numcolors
: palette_s
- numframes
: anim_t
, spritedef_s
- numitems
: oldmenu_s
, menu_s
- numlines
: subsector_s
- numlumps
: wadinfo_t
- numPages
: gameinfo_t
- numplayers
: agOdalaunch::ODA_PlayersStatusbar
- numsegs
: FPolyObj
, mapsubsector_t