Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- n -
- n
: minilzo.cpp
- name
: s_sound.cpp
, txt_io.cpp
, d_dehacked.cpp
- namespace_t
: w_wad.h
- NaturalCompare()
: lst_custom.cpp
- NaturalCompareWorker()
: lst_custom.cpp
- negonearray
: r_things.cpp
, r_things.h
- NET_AdrToString()
: i_net.cpp
, i_net.h
, i_net.cpp
, i_net.h
- net_buffer
: cl_main.cpp
, cl_main.h
- NET_CompareAdr()
: i_net.cpp
, i_net.h
, i_net.cpp
, i_net.h
- net_from
: i_net.cpp
, i_net.h
, i_net.cpp
, i_net.h
- NET_GetLocalAddress()
: i_net.cpp
, i_net.h
- NET_GetPacket()
: i_net.cpp
, i_net.h
, i_net.cpp
, i_net.h
- net_local
: main.cpp
- net_message
: i_net.h
, i_net.cpp
, i_net.h
, i_net.cpp
- net_print_binary()
: net_print.cpp
, net_print.h
- net_print_init()
: net_print.cpp
, net_print.h
- net_print_string()
: net_print.cpp
, net_print.h
- net_remote
: main.cpp
- NET_SendPacket()
: i_net.cpp
, i_net.h
, i_net.cpp
, i_net.h
- net_server
: protocol.cpp
- net_socket
: i_net.cpp
- NET_StringToAdr()
: i_net.cpp
, i_net.h
, i_net.cpp
, i_net.h
- NetadrToSockadr()
: i_net.cpp
- netdemo
: d_main.cpp
, g_game.cpp
, g_level.cpp
, d_main.cpp
, g_game.cpp
, g_level.cpp
- netgame
: g_game.cpp
, doomstat.h
, g_game.cpp
- netid_map_t
: cl_main.cpp
- netin
: g_game.cpp
- netout
: g_game.cpp
- NetUpdate()
: d_net.cpp
, d_net.h
- NetWaitOrTimeout()
: i_net.cpp
, i_net.h
- network_game
: g_game.cpp
, doomstat.h
, g_game.cpp
- NewBits
: hardware.cpp
, d_main.cpp
, m_options.cpp
, v_video.cpp
, d_main.cpp
- NewDef
: m_menu.cpp
- NewDescription
: portlistingparse.h
- NewEnabled
: portlistingparse.h
- newend
: r_bsp.cpp
- NewExternalPort
: portlistingparse.h
- newg_end
: m_menu.cpp
- newgame_e
: m_menu.cpp
- newgame_t
: m_menu.cpp
- NewGameMenu
: m_menu.cpp
- newgamma
: v_palette.cpp
, v_video.h
- NewHeight
: hardware.cpp
, d_main.cpp
, m_options.cpp
, v_video.cpp
, d_main.cpp
- NewInternalClient
: portlistingparse.h
- NewInternalPort
: portlistingparse.h
- NewLeaseTime
: portlistingparse.h
- NewParticle()
: r_things.h
- NewProtocol
: portlistingparse.h
- NewRemoteHost
: portlistingparse.h
- newvissprite
: r_things.cpp
- NewWidth
: hardware.cpp
, d_main.cpp
, m_options.cpp
, v_video.cpp
, d_main.cpp
- nextstep
: d_net.cpp
- nextupdate
: g_level.cpp
- nightmare
: m_menu.cpp
- No
: cl_cvarlist.cpp
- noblit
: g_game.cpp
, doomstat.h
, g_game.cpp
- nochoice
: m_menu.h
- node_t
: r_defs.h
- nodes
: p_setup.cpp
, r_state.h
- nodrawers
: doomstat.h
, g_game.cpp
- nofit
: p_map.cpp
- noisedebug
: s_sound.h
, s_sound.cpp
- NoKey
: doomdef.h
- none
: doomdef.h
- NormalLight
: v_palette.cpp
, p_setup.cpp
, g_level.cpp
, r_main.cpp
, v_palette.cpp
, r_main.cpp
, g_level.cpp
- normforwardmove
: g_game.cpp
- normsidemove
: g_game.cpp
- noservermsgs
: cl_main.cpp
, cl_main.h
- NoState
: wi_stuff.h
- NotifyStrings
: c_console.cpp
- NotSeenColor
: am_map.cpp
- NoWipe
: d_main.cpp
, g_level.cpp
- NoYes
: m_menu.h
, m_options.cpp
- ns_colormaps
: w_wad.h
- ns_flats
: w_wad.h
- ns_global
: w_wad.h
- ns_skinbase
: w_wad.h
- ns_sprites
: w_wad.h
- NULL
: m_options.cpp
- nullplayer
: g_game.cpp
- NUM_CTF_SCORE
: p_ctf.h
- num_items
: d_items.cpp
, d_items.h
- NUM_STATIC_INITS
: p_lnspec.h
- NUMAMMO
: doomdef.h
- numbraintargets
: p_enemy.cpp
- numbraintargets_alloc
: p_enemy.cpp
- NUMCARDS
: doomdef.h
- numChangeOnly
: p_spec.h
- numfakecmaps
: r_data.cpp
, r_data.h
- NUMFLAGS
: doomdef.h
- NUMFLAGSTATES
: p_ctf.h
- numflats
: r_data.cpp
, r_state.h
- NUMGENDER
: d_netinf.h
- numheight
: st_new.cpp
- numlines
: p_setup.cpp
, r_state.h
- numlumps
: w_wad.cpp
, w_wad.h
- NUMMOBJTYPES
: info.h
- numnodes
: r_state.h
, p_setup.cpp
- NumParticles
: r_things.h
- NUMPOWERS
: doomdef.h
- NUMPRCLASS
: m_random.h
- NUMPSPRITES
: p_pspr.h
- numsectors
: r_state.h
, p_setup.cpp
- numsegs
: r_state.h
, p_setup.cpp
- NumSequences
: s_sndseq.h
, s_sndseq.cpp
- numsfx
: s_sound.h
, s_sound.cpp
- numsides
: p_setup.cpp
, r_state.h
- numskins
: r_things.cpp
, r_state.h
- NumSpawnableThings
: p_things.cpp
, p_local.h
- numspechit
: p_map.cpp
, p_enemy.cpp
- numspritelumps
: r_state.h
, r_data.cpp
- NUMSPRITES
: info.h
- numsprites
: r_things.cpp
, r_state.h
, r_things.cpp
- NUMSTATES
: info.h
- numsubsectors
: r_state.h
, p_setup.cpp
- NUMTEAMS
: d_netinf.h
- numtextures
: r_data.cpp
- NUMTYPES
: p_local.h
- numvertexes
: r_state.h
, p_setup.cpp
- numwadclusterinfos
: g_level.cpp
, g_game.h
- numwadlevelinfos
: g_level.cpp
, g_game.h
, g_level.cpp
- NUMWEAPONS
: doomdef.h