Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- p -
- p
: c_console.cpp
, minilzo.cpp
, c_console.cpp
- P_ActivateInStasis()
: p_plats.cpp
- P_ActivateInStasisCeiling()
: p_ceiling.cpp
- P_ActivateMobj()
: p_local.h
, p_things.cpp
- P_AddSecnode()
: p_map.cpp
- P_AdjustLine()
: p_setup.cpp
- P_AimCamera()
: p_local.h
- P_AimLineAttack()
: p_local.h
- P_AllocStarts()
: p_setup.cpp
- P_AproxDistance()
: p_local.h
, p_maputl.cpp
- P_AproxDistance2()
: s_sound.cpp
, sv_main.cpp
, s_sound.cpp
- P_BlockLinesIterator()
: p_local.h
, p_maputl.cpp
- P_BlockThingsIterator()
: p_local.h
, p_maputl.cpp
- P_BoxOnLineSide()
: p_local.h
, p_maputl.cpp
- P_BulletSlope()
: p_pspr.cpp
- P_CalcHeight()
: cl_main.cpp
, cl_pred.cpp
, g_game.cpp
, p_teleport.cpp
, p_user.cpp
- P_ChangeSector()
: p_local.h
, p_map.cpp
- P_ChangeSwitchTexture()
: p_spec.h
, p_switch.cpp
- P_CheckKeys()
: p_spec.cpp
, p_spec.h
- P_CheckMeleeRange()
: p_enemy.cpp
- P_CheckMissileRange()
: p_enemy.cpp
- P_CheckMissileSpawn()
: cl_main.cpp
, p_mobj.cpp
, p_mobj.h
, p_things.cpp
- P_CheckOnmobj()
: p_local.h
, p_map.cpp
- P_CheckPosition()
: p_local.h
, p_map.cpp
- P_CheckSight()
: p_local.h
, p_sight.cpp
- P_CheckSight2()
: p_local.h
, p_sight.cpp
- P_CheckSightEdges()
: p_local.h
, p_sight.cpp
, sv_main.cpp
- P_CheckSightEdges2()
: p_local.h
, p_sight.cpp
, sv_main.cpp
- P_CreateBlockMap()
: p_setup.cpp
- P_CreateSecNodeList()
: p_local.h
, p_map.cpp
- P_CrossBSPNode()
: p_sight.cpp
- P_CrossSpecialLine()
: p_spec.cpp
, p_spec.h
- P_CrossSubsector()
: p_sight.cpp
- P_DamageMobj()
: p_interaction.cpp
, p_local.h
- P_DeactivateMobj()
: p_local.h
, p_things.cpp
- P_DeathThink()
: cl_pred.cpp
, g_game.cpp
, p_user.cpp
- P_DelSeclist()
: p_local.h
, p_map.cpp
- P_DelSecnode()
: p_map.cpp
- P_DivlineSide()
: p_sight.cpp
- P_DoDeferedScripts()
: p_acs.cpp
, p_spec.h
- P_DropWeapon()
: p_local.h
- P_ExplodeMissile()
: cl_main.cpp
, p_mobj.cpp
- P_FakeZMovement()
: p_local.h
, p_map.cpp
- P_FallingDamage()
: p_local.h
, p_user.cpp
- P_FindHighestCeilingSurrounding()
: p_spec.cpp
, p_spec.h
- P_FindHighestFloorSurrounding()
: p_spec.cpp
, p_spec.h
- P_FindLineFromID()
: p_spec.cpp
, p_spec.h
- P_FindLowestCeilingSurrounding()
: p_spec.cpp
, p_spec.h
- P_FindLowestFloorSurrounding()
: p_spec.cpp
, p_spec.h
- P_FindMinSurroundingLight()
: p_spec.cpp
, p_spec.h
- P_FindModelCeilingSector()
: p_spec.cpp
, p_spec.h
- P_FindModelFloorSector()
: p_spec.cpp
, p_spec.h
- P_FindNextHighestCeiling()
: p_spec.cpp
, p_spec.h
- P_FindNextHighestFloor()
: p_spec.cpp
, p_spec.h
- P_FindNextLowestCeiling()
: p_spec.cpp
, p_spec.h
- P_FindNextLowestFloor()
: p_spec.cpp
, p_spec.h
- P_FindSectorFromTag()
: p_spec.cpp
, p_spec.h
- P_FindShortestTextureAround()
: p_spec.cpp
, p_spec.h
- P_FindShortestUpperAround()
: p_spec.cpp
, p_spec.h
- P_FinishLoadingLineDefs()
: p_setup.cpp
- P_ForwardThrust()
: p_user.cpp
- P_GetButtonInfo()
: p_spec.h
, p_switch.cpp
- P_GetFriction()
: p_local.h
, p_map.cpp
- P_GetMoveFactor()
: p_local.h
, p_map.cpp
- P_GetPushThing()
: p_spec.cpp
- P_GetSecnode()
: p_map.cpp
- P_GiveAmmo()
: p_inter.h
, p_interaction.cpp
- P_GiveArmor()
: p_inter.h
, p_interaction.cpp
- P_GiveBody()
: p_interaction.cpp
, p_lnspec.cpp
- P_GiveCard()
: p_inter.h
, p_interaction.cpp
- P_GivePower()
: p_inter.h
, p_interaction.cpp
, sv_main.cpp
- P_GiveWeapon()
: p_inter.h
, p_interaction.cpp
, sv_main.cpp
- P_GroupLines()
: p_setup.cpp
- P_GunShot()
: p_pspr.cpp
- P_HitSlideLine()
: p_map.cpp
- P_Init()
: p_setup.cpp
, p_setup.h
- P_InitPicAnims()
: p_spec.cpp
, p_spec.h
- P_InitSwitchList()
: p_spec.h
, p_switch.cpp
- P_InterceptVector()
: p_local.h
, p_maputl.cpp
- P_InterceptVector2()
: p_sight.cpp
- P_KillMobj()
: cl_main.cpp
, p_interaction.cpp
, sv_main.cpp
- P_LineAttack()
: p_local.h
, p_map.cpp
- P_LineOpening()
: p_local.h
, p_maputl.cpp
- P_LoadBehavior()
: p_setup.cpp
- P_LoadBlockMap()
: p_setup.cpp
- P_LoadLineDefs()
: p_setup.cpp
- P_LoadLineDefs2()
: p_setup.cpp
- P_LoadNodes()
: p_setup.cpp
- P_LoadSectors()
: p_setup.cpp
- P_LoadSegs()
: p_setup.cpp
- P_LoadSideDefs()
: p_setup.cpp
- P_LoadSideDefs2()
: p_setup.cpp
- P_LoadSubsectors()
: p_setup.cpp
- P_LoadThings()
: p_setup.cpp
- P_LoadThings2()
: p_setup.cpp
- P_LoadVertexes()
: p_setup.cpp
- P_LookForPlayers()
: p_enemy.cpp
- P_MakeDivline()
: p_local.h
, p_maputl.cpp
- P_Move()
: p_enemy.cpp
- P_MovePlayer()
: cl_pred.cpp
, p_user.cpp
- P_MovePsprites()
: p_local.h
, p_pspr.cpp
- P_NewChaseDir()
: p_enemy.cpp
- P_NextSpecialSector()
: p_spec.cpp
, p_spec.h
- P_NightmareRespawn()
: p_mobj.cpp
, p_mobj.h
- P_NoiseAlert()
: p_enemy.cpp
, p_local.h
- P_PathTraverse()
: p_local.h
, p_map.cpp
, p_maputl.cpp
- P_PlayerInSpecialSector()
: p_spec.cpp
, p_spec.h
- P_PlayerLookUpDown()
: cl_main.cpp
, p_user.cpp
- P_PlayerThink()
: p_local.h
, p_user.cpp
- P_PointOnDivlineSide()
: p_local.h
, p_maputl.cpp
- P_PointOnLineSide()
: p_local.h
, p_maputl.cpp
- P_PointToAngle()
: p_local.h
, p_maputl.cpp
- P_PushSpecialLine()
: p_spec.cpp
, p_spec.h
- P_PutSecnode()
: p_map.cpp
- P_RadiusAttack()
: p_local.h
, p_map.cpp
- P_Random()
: m_random.cpp
, m_random.h
- P_RandomDiff()
: m_random.cpp
, m_random.h
- P_RecursiveSound()
: p_enemy.cpp
- P_RemoveDefereds()
: g_level.cpp
- P_RespawnSpecials()
: p_local.h
, p_mobj.cpp
- P_SerializeACSDefereds()
: g_level.cpp
, p_saveg.h
, g_level.cpp
- P_SerializePlayers()
: p_saveg.cpp
, p_saveg.h
- P_SerializePolyobjs()
: p_saveg.cpp
, p_saveg.h
- P_SerializeRNGState()
: m_random.cpp
, p_saveg.h
- P_SerializeSounds()
: p_saveg.cpp
, p_saveg.h
- P_SerializeThinkers()
: p_saveg.cpp
, p_saveg.h
- P_SerializeWorld()
: p_saveg.cpp
, p_saveg.h
- P_SetButtonInfo()
: p_spec.h
, p_switch.cpp
- P_SetMobjState()
: p_local.h
, p_mobj.cpp
, p_mobj.h
- P_SetPsprite()
: cl_main.cpp
- P_SetupLevel()
: p_setup.cpp
, p_setup.h
- P_SetupPsprites()
: p_local.h
, p_pspr.cpp
- P_ShootSpecialLine()
: p_spec.cpp
, p_spec.h
- P_SideThrust()
: p_user.cpp
- P_SightBlockLinesIterator()
: p_sight.cpp
- P_SightPathTraverse()
: p_sight.cpp
- P_SightTraverseIntercepts()
: p_sight.cpp
- P_SlideMove()
: p_local.h
, p_map.cpp
- P_SpawnBlood()
: p_local.h
, p_mobj.cpp
, p_mobj.h
- P_SpawnBrainTargets()
: p_enemy.cpp
, p_local.h
- P_SpawnDoorCloseIn30()
: p_doors.cpp
, p_spec.h
- P_SpawnDoorRaiseIn5Mins()
: p_doors.cpp
, p_spec.h
- P_SpawnGlowingLight()
: p_spec.h
- P_SpawnMapThing()
: p_mobj.cpp
, p_setup.cpp
- P_SpawnMissile()
: p_local.h
, p_mobj.cpp
, p_mobj.h
- P_SpawnPlayer()
: cl_mobj.cpp
, g_game.cpp
, p_mobj.cpp
, g_game.cpp
, sv_mobj.cpp
- P_SpawnPlayerMissile()
: p_local.h
, p_mobj.cpp
, p_mobj.h
- P_SpawnPuff()
: p_local.h
, p_mobj.cpp
, p_mobj.h
- P_SpawnSpecials()
: p_spec.cpp
, p_spec.h
- P_StartOpenScripts()
: p_acs.cpp
, p_spec.h
- P_StartQuake()
: p_quake.cpp
, p_spec.h
- P_StartScript()
: p_acs.cpp
, p_spec.h
- P_SuspendScript()
: p_acs.cpp
, p_spec.h
- p_tantoangle
: tables.cpp
, tables.h
- P_TeleportMove()
: p_local.h
, p_map.cpp
- P_TerminateScript()
: p_acs.cpp
, p_spec.h
- P_TestMobjLocation()
: p_local.h
, p_map.cpp
- P_TestMobjZ()
: p_local.h
- P_Thing_Projectile()
: p_local.h
, p_things.cpp
- P_Thing_Spawn()
: p_local.h
, p_things.cpp
- P_ThingHeightClip()
: p_map.cpp
- P_ThingInfoHeight()
: p_mobj.cpp
, p_mobj.h
- P_ThrustMobj()
: p_local.h
, p_mobj.cpp
- P_Ticker()
: p_tick.h
- P_TouchSpecialThing()
: p_interaction.cpp
, p_local.h
- P_TranslateLineDef()
: p_setup.cpp
, p_xlat.cpp
- P_TranslateSectorSpecial()
: p_setup.cpp
, p_xlat.cpp
- P_TranslateTeleportThings()
: p_setup.cpp
, p_xlat.cpp
- P_TraverseIntercepts()
: p_maputl.cpp
- P_TryMove()
: p_local.h
, p_map.cpp
- P_TryWalk()
: p_enemy.cpp
- P_UpdateSpecials()
: p_spec.h
, p_spec.cpp
- P_UseLines()
: p_local.h
, p_map.cpp
- P_UseSpecialLine()
: p_spec.cpp
, p_spec.h
- P_XYMovement()
: p_mobj.cpp
, p_mobj.h
- P_ZMovement()
: p_mobj.h
, p_mobj.cpp
- pack_plut
: doomdef.h
- pack_tnt
: doomdef.h
- packetnum
: cl_main.cpp
- packetseq
: cl_main.cpp
- PackUserCmd()
: d_protocol.cpp
, d_protocol.h
- PAG_LAUNCH_DATA
: i_xbox.cpp
- page
: d_main.cpp
, g_game.cpp
, d_main.cpp
- palette_t
: v_palette.h
- PANSI_STRING
: i_xbox.cpp
- ParseHex()
: cmdlib.cpp
, cmdlib.h
- ParseNameValue()
: upnpreplyparse.h
, upnpreplyparse.c
- ParseNum()
: cmdlib.cpp
, cmdlib.h
- ParsePortListing()
: portlistingparse.h
, portlistingparse.c
- parserootdesc()
: miniupnpc.c
, miniupnpc.h
- ParseString()
: c_dispatch.h
, c_dispatch.cpp
- parseURL()
: miniwget.c
, miniwget.h
- parsexml()
: minixml.c
, minixml.h
- particle_t
: r_things.h
- Particles
: r_things.h
- patch_t
: r_defs.h
- patchfiles
: d_main.cpp
, sv_sqp.cpp
, sv_sqpold.cpp
- PatchPt
: d_dehacked.cpp
- paused
: g_game.cpp
, doomstat.h
, g_game.cpp
- PCUSTOM_LAUNCH_DATA
: i_xbox.cpp
- PerpendicularVector()
: vectors.h
, vectors.cpp
- pfree
: z_zone.cpp
- PhysRows
: c_console.cpp
- PickupMessage()
: cl_main.cpp
, p_interaction.cpp
, sv_stubs.cpp
- Pillar_Build
: p_lnspec.h
- Pillar_BuildAndCrush
: p_lnspec.h
- Pillar_Open
: p_lnspec.h
- ping_itr
: main.cpp
- pingServer()
: main.cpp
- PIT_AddLineIntercepts()
: p_maputl.cpp
- PIT_AddThingIntercepts()
: p_maputl.cpp
- PIT_ChangeSector()
: p_map.cpp
- PIT_CheckOnmobjZ()
: p_map.cpp
- PIT_GetSectors()
: p_map.cpp
- PIT_PushThing()
: p_spec.cpp
- PIT_RadiusAttack()
: p_map.cpp
- PIT_StompThing()
: p_map.cpp
- PIT_VileCheck()
: p_enemy.cpp
- planefunction_t
: r_plane.h
- planeheight
: r_plane.cpp
- planezlight
: r_plane.cpp
- Plat_DownByValue
: p_lnspec.h
- Plat_DownWaitUpStay
: p_lnspec.h
- Plat_DownWaitUpStayLip
: p_lnspec.h
- Plat_PerpetualRaise
: p_lnspec.h
- Plat_PerpetualRaiseLip
: p_lnspec.h
- Plat_RaiseAndStayTx0
: p_lnspec.h
- Plat_Stop
: p_lnspec.h
- Plat_ToggleCeiling
: p_lnspec.h
- Plat_UpByValue
: p_lnspec.h
- Plat_UpByValueStayTx
: p_lnspec.h
- Plat_UpWaitDownStay
: p_lnspec.h
- Player
: cl_cvarlist.cpp
- player_arrow
: am_map.cpp
- player_t
: d_player.h
- playeraim
: m_menu.cpp
- playerblue
: m_menu.cpp
- playergreen
: m_menu.cpp
- PlayerLandedOnThing()
: p_mobj.cpp
, p_mobj.h
- playerlist_fields_t
: lst_players.cpp
- playername
: m_menu.cpp
- playerred
: m_menu.cpp
- players
: g_game.cpp
, d_player.h
- PlayerSetupMenu
: m_menu.cpp
- playersex
: m_menu.cpp
- playerskin
: m_menu.cpp
- playerskin_t
: r_defs.h
- playerstarts
: p_setup.cpp
, doomstat.h
- playerstate_t
: d_player.h
- playerteam
: m_menu.cpp
- PO_ANCHOR_TYPE
: p_local.h
- PO_Busy()
: p_local.h
, po_man.cpp
- PO_HEX_ANCHOR_TYPE
: p_local.h
- PO_HEX_SPAWN_TYPE
: p_local.h
- PO_HEX_SPAWNCRUSH_TYPE
: p_local.h
- PO_Init()
: p_local.h
, po_man.cpp
- PO_MovePolyobj()
: po_man.cpp
, p_local.h
- po_NumPolyobjs
: po_man.cpp
, p_local.h
- PO_RotatePolyobj()
: po_man.cpp
, p_local.h
- PO_SPAWN_TYPE
: p_local.h
- PO_SPAWNCRUSH_TYPE
: p_local.h
- PODOOR_NONE
: p_local.h
- PODOOR_SLIDE
: p_local.h
- PODOOR_SWING
: p_local.h
- podoortype_t
: p_local.h
- PointPush_SetForce
: p_lnspec.h
- polyblock_t
: r_defs.h
- PolyBlockMap
: p_maputl.cpp
, p_setup.cpp
, po_man.cpp
- Polyobj_DoorSlide
: p_lnspec.h
- Polyobj_DoorSwing
: p_lnspec.h
- Polyobj_ExplicitLine
: p_lnspec.h
- Polyobj_Move
: p_lnspec.h
- Polyobj_MoveTimes8
: p_lnspec.h
- Polyobj_OR_Move
: p_lnspec.h
- Polyobj_OR_MoveTimes8
: p_lnspec.h
- Polyobj_OR_RotateLeft
: p_lnspec.h
- Polyobj_OR_RotateRight
: p_lnspec.h
- Polyobj_RotateLeft
: p_lnspec.h
- Polyobj_RotateRight
: p_lnspec.h
- Polyobj_StartLine
: p_lnspec.h
- polyobj_t
: r_defs.h
- polyobjs
: p_local.h
, po_man.cpp
- polyspawns
: p_local.h
, po_man.cpp
- polyspawns_t
: p_local.h
- portMappingElt
: portlistingparse.h
- PortMappingEltNone
: portlistingparse.h
- PortMappingEntry
: portlistingparse.h
- position
: p_pspr.cpp
- post_t
: r_defs.h
- powertype_t
: doomdef.h
- pr_acs
: m_random.h
- pr_all_in_one
: m_random.h
- pr_animatepictures
: m_random.h
- pr_bfgspray
: m_random.h
- pr_botchecksight
: m_random.h
- pr_botdofire
: m_random.h
- pr_botmove
: m_random.h
- pr_botnewchasedir
: m_random.h
- pr_botopendoor
: m_random.h
- pr_botrespawn
: m_random.h
- pr_botspawn
: m_random.h
- pr_botspawnmobj
: m_random.h
- pr_bottrywalk
: m_random.h
- pr_bounce
: m_random.h
- pr_brainexplode
: m_random.h
- pr_brainscream
: m_random.h
- pr_bruisattack
: m_random.h
- pr_changesector
: m_random.h
- pr_chase
: m_random.h
- pr_checkmissilerange
: m_random.h
- pr_checkmissilespawn
: m_random.h
- pr_checksight
: m_random.h
- pr_checkthing
: m_random.h
- pr_class_t
: m_random.h
- pr_cposattack
: m_random.h
- pr_cposrefire
: m_random.h
- pr_damagemobj
: m_random.h
- pr_dmspawn
: m_random.h
- pr_doplat
: m_random.h
- pr_explodemissile
: m_random.h
- pr_facetarget
: m_random.h
- pr_fireflicker
: m_random.h
- pr_fireplasma
: m_random.h
- pr_fireshotgun2
: m_random.h
- pr_gengib
: m_random.h
- pr_gunshot
: m_random.h
- pr_headattack
: m_random.h
- pr_killmobj
: m_random.h
- pr_lightflash
: m_random.h
- pr_look
: m_random.h
- pr_misc
: m_random.h
- pr_mobjthinker
: m_random.h
- pr_newchasedir
: m_random.h
- pr_obituary
: m_random.h
- pr_opendoor
: m_random.h
- pr_playerinspecialsector
: m_random.h
- pr_playerpain
: m_random.h
- pr_playerscream
: m_random.h
- pr_posattack
: m_random.h
- pr_punch
: m_random.h
- pr_quake
: m_random.h
- pr_sargattack
: m_random.h
- pr_saw
: m_random.h
- pr_scream
: m_random.h
- pr_skelfist
: m_random.h
- pr_spawnblood
: m_random.h
- pr_spawnfly
: m_random.h
- pr_spawnlightflash
: m_random.h
- pr_spawnmapthing
: m_random.h
- pr_spawnmissile
: m_random.h
- pr_spawnmobj
: m_random.h
- pr_spawnpuff
: m_random.h
- pr_spawnstrobeflash
: m_random.h
- pr_spidrefire
: m_random.h
- pr_sposattack
: m_random.h
- pr_throwgib
: m_random.h
- pr_tracer
: m_random.h
- pr_troopattack
: m_random.h
- pr_trywalk
: m_random.h
- pr_vel4dmg
: m_random.h
- precache
: g_game.cpp
, doomstat.h
, g_game.cpp
- predicting
: p_interaction.cpp
, sv_main.cpp
, cl_main.h
, p_mobj.cpp
, cl_pred.cpp
- PrintChar1P()
: v_text.cpp
- PrintChar2P_MMX()
: v_text.cpp
- PrintColors
: c_console.cpp
- printdata()
: testminixml.c
- printeltname1()
: testminixml.c
- printeltname2()
: testminixml.c
- Printf()
: doomtype.h
, c_console.cpp
, sv_main.cpp
, c_console.cpp
- Printf_Bold()
: c_console.cpp
, doomtype.h
, c_console.cpp
, c_console.h
- printIGD()
: igd_desc_parse.c
, igd_desc_parse.h
- PrintString()
: c_console.cpp
, c_console.h
, i_main.cpp
, c_console.cpp
- prndindex
: m_random.cpp
- progdir
: cmdlib.h
, cmdlib.cpp
- ProjectPointOnPlane()
: vectors.cpp
, vectors.h
- protofix()
: upnpc.c
- ps_flash
: p_pspr.h
- ps_weapon
: p_pspr.h
- psetup_e
: m_menu.cpp
- psetup_end
: m_menu.cpp
- psetup_t
: m_menu.cpp
- PSetupDef
: m_menu.cpp
- pspdef_t
: p_pspr.h
- pspritexiscale
: r_things.h
, r_things.cpp
- pspritexscale
: r_things.h
, r_things.cpp
- pspriteyscale
: r_things.cpp
, r_things.h
- psprnum_t
: p_pspr.h
- PST_CONTACT
: d_player.h
- PST_DEAD
: d_player.h
- PST_DISCONNECT
: d_player.h
- PST_DOWNLOAD
: d_player.h
- PST_LIVE
: d_player.h
- PST_REBORN
: d_player.h
- PST_SPECTATE
: d_player.h
- PST_STEALTH_SPECTATE
: d_player.h
- ptflags
: p_maputl.cpp
- ptr
: lzoconf.h
- PTR_AimTraverse()
: p_map.cpp
- PTR_CameraTraverse()
: p_map.cpp
- PTR_NoWayTraverse()
: p_map.cpp
- PTR_ShootTraverse()
: p_map.cpp
- PTR_SightTraverse()
: p_sight.cpp
- PTR_SlideTraverse()
: p_map.cpp
- PTR_UseTraverse()
: p_map.cpp
- PUNICODE_STRING
: i_xbox.cpp
- PushMany
: p_xlat.cpp
- PushOnce
: p_xlat.cpp
- pversion
: d_dehacked.cpp
- pviewy
: r_plane.cpp
- pw_allmap
: doomdef.h
- pw_infrared
: doomdef.h
- pw_invisibility
: doomdef.h
- pw_invulnerability
: doomdef.h
- pw_ironfeet
: doomdef.h
- pw_strength
: doomdef.h